Interesting article about the economic changes and impacts of 3D printing. However, the quote: 
“I’ve said it before and I’ll say it again: most households will not purchase and run a 3D printer to produce their own products,” Terry Wohlers, the president of Wohler Associates, recently wrote. Average consumers might have small inexpensive printers for making children’s toys, but he thinks most people will lack the skills, interest or financial commitment needed to routinely make their own products.
To me, that sounds an awful lot like:
“There is no reason anyone would want a computer in their home.”    — Ken Olson, president/founder of Digital Equipment Corp., 1977.

Link

3D Printing and The Replicator Economy | Txchnologist

http://www.youtube.com/watch?v=pjQ9JL5E9gc Minecraft 12x12x11 15 color 3D printer (by Moofius2)

Minecraft 12x12x11 15 color 3D printer (by Moofius2)

This is an incredible creation using the free-form digital world of Minecraft to produce a 3D printer capable of “printing” 3D objects using the standard set of Minecraft blocks. 

The easiest way to think of Minecraft is as a computer-based lego set, if you aren’t familiar with the game/world. This is an insane amount of work!

Amazon just announced the availability of textbook rental through their Kindle service, which allows students to “rent” a textbook for any device that runs the Kindle software. The rental length can be between 30-360 days (you pay on a sliding scale depending on how long you need it) and can be extended after the original rental if needed.  In conjunction they now have a Textbook portal for searching out what you need, including the ability to search an entire list of ISBN numbers at once.  It will be interesting to see how popular this service becomes as we move into the start of school in a few weeks.

Link

Kindle Textbook Rental launches

Here’s yet another example of how we are currently living in the cyberpunk future that William Gibson warned us about…networks are now inserting new advertisements into reruns/existing video products. This is a great argument for libraries owning content and acting as archives for preservation purposes. Future research on advertising/fashion/video production could be rendered impossible if there’s no saved version prior to digital manipulation. When streaming is the norm, there may BE no “canonical” version of a broadcast, since each stream could be individually tailored to the recipient. 

Link

Living in the cyberpunk advertising age